Mo-Sys BMR

BMR is a new category product that combines a LED Content Server with multi-camera switching and a MOS-based on-air graphics system, all driven by Unreal graphics

Mo-Sys bMR is for sports, news or current affairs broadcasters who wish to implement (or switch to) an Unreal-based unified graphics solution to drive a virtual LED studio with integrated 2D / 3D graphics broadcast under MOS / NRCS control

bMR was designed to address multiple implementation scenarios

New build for the studio – in which both the on-air graphics system and a virtual LED studio are installed at the same time. Upgrade Transition Plan – where the on-air graphics system or LED content server is installed first and used with the existing on-air graphics system or green screen studio until these are upgraded

Bmr LED Content Server System

bMR can drive a virtual LED studio of any size / shape / pixel pitch (equipped with sufficient render nodes), with the base system capable of driving an LED studio with up to 8 million pixels.

Create large virtual studios

Simultaneous augmented reality (AR) set extensions are also possible, with the delay between the Unreal graphic perspective displayed on the LED wall and the actual camera position, the lowest on the market today.

Multi-camera switching

The system offers multi-camera switching capabilities, up to UHD4K resolution, allowing the use of multiple cameras with one LED volume, where switching from one camera to another is orchestrated with the correct updating of the LED wall.

Flexible upgrade path

bMR contains 2 Mo-Sys VP VFX virtual studio compositing licenses (more can be added), for an upgrade transition scenario where a broadcaster needs to deploy bMR initially as a replacement for on-air graphics to work with a virtual studio with existing green screen, first upgrading it to a virtual LED studio

Graphic system in bMR wave

BMR’s on-air graphics system offers three ways to display data-driven model-driven graphics; standard 2D keyed graphics, 3D keyed graphics or “in-scene” 3D graphics of Unreal elements. The system is compliant with the MOS protocol and can be controlled by commonly available drafting computer systems (NRCS) such as Octopus, ENPS or other popular NRCS.

Intuitive interface with full system redundancy

bMR is based on web browser technology and uses a fully redundant server / client architecture. Importantly, it is an on-premise solution and is not cloud-based

Local and remote preview

bMR offers local and remote preview, where remote preview is enabled via temporary agents to avoid copying, which in turn reduces remote preview latency.

Absolute control

The system uses a browser-based Mediahub to manage graphics assets, offering simplified control of multiple graphics on a single production, as well as multi-studio capabilities. bMR offers users the ability to create simple custom interfaces to populate graphical models, to link real-time data sources to graphical models, or to manually control graphical elements.